Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts

Sunday, June 26, 2011

Heat, Editing, and Disney Princes...

Well, everyone, in the land of sand and sun, Ben and I have been adjusting to a few things, like (1) heat and (2) more heat. Really, it isn't so bad. When you go throughout your day expecting your surroundings to resemble a large-scale oven, it's amazing what you can withstand. I'm finding it's all about attitude. And lots of drinking water.

Now that the dust has settled, I've been able to return to my story to finish this last round of edits. After two years, multiple re-writes, beta reads, and lots of tears, I feel that it's finally time to say "Finito!" Still, it's difficult. As writers (&, well, people in general), we are always growing and changing and learning, and because of that, we can always find something to tweak just a little bit more. I recently listened to an interview with James Dashner that encouraged me. Even after agent, editor, and publisher feedback, and seeing his book on the shelves, he still had things he wanted to tweak and fix.

I want to hear from some of you with regards to editing - when do you know it's time to say "Finito!" ?


And lastly, some advice from Disney on how to make your literary heart-throb irresistible:




















***If you like YA Fantasy, check out my book, GAIA'S SECRET. The sequel is coming soon!





Tuesday, April 5, 2011

"Familiar" is a Lame Adjective

This is my motto for the week. And now, I'll explain.

First off, I must say this: editors are incredible human beings. No, really. They are. I think they should get a special place in heaven. They see things we can't, point it out in a coherent, constructive, concise way, and then teach you how to prevent it from happening again. What you do after that is on your head.

Secondly, I've decided that in order to be a writer, you must truly be a masochist. I mean, how many people do you know want to get beaten senseless, and then actually enjoy the broken bones and bruises? Yeah, thought so. We are an odd bunch.

But the grounds for this post is brought on by one of those fabulous creatures called an editor. Everyone says "show, don't tell", and you may sit, minding your own business, typing away merrily, wondering exactly what that means. You may even think you have a good grasp on the concept. I thought I did. Lesson learned: never assume you know anything. Ever. And certainly don't over-use lame adjectives like "familiar", which I have done.

When you use a word like that, particularly in your first chapter when readers don't know anything about your MC or setting, familiar means nothing. Familiar to what? And why should you care? This is a wasted opportunity. If I tell you a door is familiar, that's it. I've told you. You have no emotional tie to that door or understanding of that memory what-so-ever. It can't possibly be familiar to you. But if I tell you that the gargoyle knocker on the door hangs lower than I remember, and I never liked how its iron eyes follow me everywhere, you've suddenly experienced it yourself. It is now familiar to you, because I've shown you how it's familiar. If I tell you someone has a soft, familiar voice, again, I've just told you. But what's familiar about it? How does it make the MC feel? Does it elicit any memories? By noting the elements that are familiar and the effect it has on the MC and/or supporting cast, the reader is suddenly able to relate and make that observation their own.

Now, these are just a couple examples, but I feel that every example helps. Even though we hear the concept of "show, don't tell" all the time, it is still important to remember how valuable of a tool it is. It's how we pull readers into our story. It's how we make them care about our MC, understand who he/she is, and believe that he/she is real. It's how we make them have no choice but to follow our hero/heroine into the next chapter, and every subsequent chapter. And it all starts with something so simple, yet so difficult to master. Little words like "familiar" aren't always lame words to use, but they can be wasted opportunities to develop your characters and the setting around them.

How do some of you battle out the "show, don't tell" problems?
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